I just stumbled across a random Dungeons and Dragons reference on the interweb, and it reminded me of something that I’ve been looking forward to since I was a D&D-playin’ C-64 hacking teenaged geekette: The ability to quickly and easily create modules for a computer version of D&D.
Once upon a time I, and legions of my like-minded brethren, believed that Bioware’s Neverwinter Nights was going to be all that and more. NWN did ship with a full editor suite, and the community has, over the past 3-4 years, produced some amazing modules and add-ons for the game. The editor, however, misses the mark for the “quickly” and “easily” parts of the equation by a very wide margin. I have spent altogether too many hours trying to create modules with the editor, but it is so clunky, anger-inducing, and esoteric that I have never been mule-headed enough to actually finish one. I strongly suspect that I’m not alone, and that’s with a decent technical/programming background. The best and most creative DMs I’ve known are not so technically minded, so the barrier to entry for those who would most benefit from such a tool is astronomically high.
So, the great promise of NWN never really bore fruit. People still use the editor, and more people do benefit from the results, but even so, the modules are prone to bugs (oh god, the bugs), crashing, lost save games, lost progress, and so much more. In the end, it’s a sad and frustrating system.
Here we are in 2005, surrounded by technology on all sides, and we’re still waiting for a game system that really puts the creative tools to make cool games in the hands of those who would best be able to use them.
Expanding on that, I look forward to the day where someone puts out a system that allows fledgling game-designer wannabes (like myself) to create persistent, massively-multiplayer game worlds. Sort of a NWN-like editor system (only significantly less painful to use) only for designing whole worlds and game systems that we can then host online. The “massively” part doesn’t even have to be that massive. Even if a world only hosts a maximum of 500 concurrent connections, that would be a good start. I strongly suspect this is a lot harder than I think, and I’m pretty sure it’s awfully hard. Someday someone will pull it off, and upon that day I will rejoice.
I’m also looking forward to the day where TV is less stupid and more like iTunes. I would happily pay for a service (either subscription, or piecemeal) that would let me download and view commercial-free TV shows on demand. Gleefully, I would pay for such a thing. Our current alternative, which is becoming very popular, is to not watch TV at all, but instead wait for TV shows to be released on DVD. We buy lots of TV shows on DVD and then watch them on our own schedule without the annoyance of having to fastforward through commercials. I’m hoping some giant mega-corporation comes up with a TV-on-demand service like this in the near future. There is TV out there worth watching, but the current delivery mechanism sucks.
Finally (for now): I’m looking forward to someone (probably Microsoft, since they own the rights) doing something interesting with the Shadowrun franchise. Think “Matrix Online” only gritter, cooler, and with 100% less Keanu Reeves. Mmm. And street shamans. Booyah.