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	<title>Comments on: Games, games, games</title>
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	<description>intrepid girl reporter</description>
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		<title>By: Justin Hall</title>
		<link>http://www.dria.org/wordpress/archives/2007/11/26/611/comment-page-1/#comment-56448</link>
		<dc:creator>Justin Hall</dc:creator>
		<pubDate>Fri, 01 Feb 2008 01:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.dria.org/wordpress/archives/2007/11/26/611/#comment-56448</guid>
		<description>All these suggestions sound awesome.  Puerto Rico is some dense strategy and resource management.  I tend to like those kind of games, but they take a lot of setup and patience.  Then the strategery begins!

If you want a deeply demanding data-tracking boardgame challenge, check out Arkham Horror: http://en.wikipedia.org/wiki/Arkham_Horror

Usually about eighty minutes before all 1-8 players are ready to take their turns.  There&#039;s mechanical artificial intelligence, hundreds of cardboard chits, 1920s horror and role-playing.  The game is cooperative - everyone is on the same team, facing down terrible eldar gods from the great beyond, etc.  It&#039;s a deep hoot.

Also, along those lines, Talisman: http://en.wikipedia.org/wiki/Talisman_%28board_game%29 - this is another game that feels so complicated it should have been a computer game.  But then you play it for a short while and it&#039;s so rich that you can have these hilarious competitive potion flinging contests with other players, etc.</description>
		<content:encoded><![CDATA[<p>All these suggestions sound awesome.  Puerto Rico is some dense strategy and resource management.  I tend to like those kind of games, but they take a lot of setup and patience.  Then the strategery begins!</p>
<p>If you want a deeply demanding data-tracking boardgame challenge, check out Arkham Horror: <a href="http://en.wikipedia.org/wiki/Arkham_Horror" rel="nofollow">http://en.wikipedia.org/wiki/Arkham_Horror</a></p>
<p>Usually about eighty minutes before all 1-8 players are ready to take their turns.  There&#8217;s mechanical artificial intelligence, hundreds of cardboard chits, 1920s horror and role-playing.  The game is cooperative &#8211; everyone is on the same team, facing down terrible eldar gods from the great beyond, etc.  It&#8217;s a deep hoot.</p>
<p>Also, along those lines, Talisman: <a href="http://en.wikipedia.org/wiki/Talisman_%28board_game%29" rel="nofollow">http://en.wikipedia.org/wiki/Talisman_%28board_game%29</a> &#8211; this is another game that feels so complicated it should have been a computer game.  But then you play it for a short while and it&#8217;s so rich that you can have these hilarious competitive potion flinging contests with other players, etc.</p>
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		<title>By: Justin Hall</title>
		<link>http://www.dria.org/wordpress/archives/2007/11/26/611/comment-page-1/#comment-60368</link>
		<dc:creator>Justin Hall</dc:creator>
		<pubDate>Fri, 01 Feb 2008 01:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.dria.org/wordpress/archives/2007/11/26/611/#comment-60368</guid>
		<description>All these suggestions sound awesome.  Puerto Rico is some dense strategy and resource management.  I tend to like those kind of games, but they take a lot of setup and patience.  Then the strategery begins!&lt;br&gt;&lt;br&gt;If you want a deeply demanding data-tracking boardgame challenge, check out Arkham Horror: &lt;a href=&quot;http://en.wikipedia.org/wiki/Arkham_Horror&quot;&gt;http://en.wikipedia.org/wiki/Arkham_Horror&lt;/a&gt;&lt;br&gt;&lt;br&gt;Usually about eighty minutes before all 1-8 players are ready to take their turns.  There&#039;s mechanical artificial intelligence, hundreds of cardboard chits, 1920s horror and role-playing.  The game is cooperative - everyone is on the same team, facing down terrible eldar gods from the great beyond, etc.  It&#039;s a deep hoot.&lt;br&gt;&lt;br&gt;Also, along those lines, Talisman: &lt;a href=&quot;http://en.wikipedia.org/wiki/Talisman_%2528board_game%2529&quot;&gt;http://en.wikipedia.org/wiki/Talisman_%28board_...&lt;/a&gt; - this is another game that feels so complicated it should have been a computer game.  But then you play it for a short while and it&#039;s so rich that you can have these hilarious competitive potion flinging contests with other players, etc.</description>
		<content:encoded><![CDATA[<p>All these suggestions sound awesome.  Puerto Rico is some dense strategy and resource management.  I tend to like those kind of games, but they take a lot of setup and patience.  Then the strategery begins!</p>
<p>If you want a deeply demanding data-tracking boardgame challenge, check out Arkham Horror: <a href="http://en.wikipedia.org/wiki/Arkham_Horror">http://en.wikipedia.org/wiki/Arkham_Horror</a></p>
<p>Usually about eighty minutes before all 1-8 players are ready to take their turns.  There&#8217;s mechanical artificial intelligence, hundreds of cardboard chits, 1920s horror and role-playing.  The game is cooperative &#8211; everyone is on the same team, facing down terrible eldar gods from the great beyond, etc.  It&#8217;s a deep hoot.</p>
<p>Also, along those lines, Talisman: <a href="http://en.wikipedia.org/wiki/Talisman_%2528board_game%2529"></a><a href="http://en.wikipedia.org/wiki/Talisman_%28board_.." rel="nofollow">http://en.wikipedia.org/wiki/Talisman_%28board_..</a>. &#8211; this is another game that feels so complicated it should have been a computer game.  But then you play it for a short while and it&#8217;s so rich that you can have these hilarious competitive potion flinging contests with other players, etc.</p>
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		<title>By: Gerv</title>
		<link>http://www.dria.org/wordpress/archives/2007/11/26/611/comment-page-1/#comment-53615</link>
		<dc:creator>Gerv</dc:creator>
		<pubDate>Mon, 26 Nov 2007 22:48:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.dria.org/wordpress/archives/2007/11/26/611/#comment-53615</guid>
		<description>Settlers rocks. We had fun this evening playing Set (http://www.setgame.com/) which is a great, quick game for any number of players, the only disadvantage being that whatever way you try and describe it, it sounds _really_ geeky. That may not be a problem with your friends, I don&#039;t know.

I also love Roborally, although it&#039;s hard to get hold of. Fluxx is fun for a while, Aquarius is good for novice gamers, Zendo (although it doesn&#039;t come as a boxed set any more) is great too.

Fun fact: with careful packing, the entirety of Settlers plus the 5-6 player expansion can fit in the (much smaller) box for the 5-6 player expansion. :-)</description>
		<content:encoded><![CDATA[<p>Settlers rocks. We had fun this evening playing Set (<a href="http://www.setgame.com/" rel="nofollow">http://www.setgame.com/</a>) which is a great, quick game for any number of players, the only disadvantage being that whatever way you try and describe it, it sounds _really_ geeky. That may not be a problem with your friends, I don&#8217;t know.</p>
<p>I also love Roborally, although it&#8217;s hard to get hold of. Fluxx is fun for a while, Aquarius is good for novice gamers, Zendo (although it doesn&#8217;t come as a boxed set any more) is great too.</p>
<p>Fun fact: with careful packing, the entirety of Settlers plus the 5-6 player expansion can fit in the (much smaller) box for the 5-6 player expansion. :-)</p>
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		<title>By: Gerv</title>
		<link>http://www.dria.org/wordpress/archives/2007/11/26/611/comment-page-1/#comment-60367</link>
		<dc:creator>Gerv</dc:creator>
		<pubDate>Mon, 26 Nov 2007 22:48:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.dria.org/wordpress/archives/2007/11/26/611/#comment-60367</guid>
		<description>Settlers rocks. We had fun this evening playing Set (&lt;a href=&quot;http://www.setgame.com/&quot;&gt;http://www.setgame.com/&lt;/a&gt;) which is a great, quick game for any number of players, the only disadvantage being that whatever way you try and describe it, it sounds _really_ geeky. That may not be a problem with your friends, I don&#039;t know.&lt;br&gt;&lt;br&gt;I also love Roborally, although it&#039;s hard to get hold of. Fluxx is fun for a while, Aquarius is good for novice gamers, Zendo (although it doesn&#039;t come as a boxed set any more) is great too.&lt;br&gt;&lt;br&gt;Fun fact: with careful packing, the entirety of Settlers plus the 5-6 player expansion can fit in the (much smaller) box for the 5-6 player expansion. :-)</description>
		<content:encoded><![CDATA[<p>Settlers rocks. We had fun this evening playing Set (<a href="http://www.setgame.com/">http://www.setgame.com/</a>) which is a great, quick game for any number of players, the only disadvantage being that whatever way you try and describe it, it sounds _really_ geeky. That may not be a problem with your friends, I don&#8217;t know.</p>
<p>I also love Roborally, although it&#8217;s hard to get hold of. Fluxx is fun for a while, Aquarius is good for novice gamers, Zendo (although it doesn&#8217;t come as a boxed set any more) is great too.</p>
<p>Fun fact: with careful packing, the entirety of Settlers plus the 5-6 player expansion can fit in the (much smaller) box for the 5-6 player expansion. :-)</p>
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		<title>By: robcee</title>
		<link>http://www.dria.org/wordpress/archives/2007/11/26/611/comment-page-1/#comment-53607</link>
		<dc:creator>robcee</dc:creator>
		<pubDate>Mon, 26 Nov 2007 20:20:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.dria.org/wordpress/archives/2007/11/26/611/#comment-53607</guid>
		<description>most of the Steve Jackson games are pretty fun, if silly. I have fond memories of The Awful Green Things from Outer Space and OGRE, but those might be hard to find.

@ben: I&#039;ve played Carcassonne on the Xbox (of all places) and it&#039;s pretty interesting. I can see how the end-game scoring piece could be a bit complicated without a computer, but kind of fun just the same. For me, I&#039;m not sure it has the same social aspect as Settlers — the trading keeps everything interesting, but nonetheless sounds like it&#039;s worth checking out.

@sander: good suggestions!</description>
		<content:encoded><![CDATA[<p>most of the Steve Jackson games are pretty fun, if silly. I have fond memories of The Awful Green Things from Outer Space and OGRE, but those might be hard to find.</p>
<p>@ben: I&#8217;ve played Carcassonne on the Xbox (of all places) and it&#8217;s pretty interesting. I can see how the end-game scoring piece could be a bit complicated without a computer, but kind of fun just the same. For me, I&#8217;m not sure it has the same social aspect as Settlers — the trading keeps everything interesting, but nonetheless sounds like it&#8217;s worth checking out.</p>
<p>@sander: good suggestions!</p>
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		<title>By: robcee</title>
		<link>http://www.dria.org/wordpress/archives/2007/11/26/611/comment-page-1/#comment-60366</link>
		<dc:creator>robcee</dc:creator>
		<pubDate>Mon, 26 Nov 2007 20:20:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.dria.org/wordpress/archives/2007/11/26/611/#comment-60366</guid>
		<description>most of the Steve Jackson games are pretty fun, if silly. I have fond memories of The Awful Green Things from Outer Space and OGRE, but those might be hard to find.&lt;br&gt;&lt;br&gt;@ben: I&#039;ve played Carcassonne on the Xbox (of all places) and it&#039;s pretty interesting. I can see how the end-game scoring piece could be a bit complicated without a computer, but kind of fun just the same. For me, I&#039;m not sure it has the same social aspect as Settlers — the trading keeps everything interesting, but nonetheless sounds like it&#039;s worth checking out.&lt;br&gt;&lt;br&gt;@sander: good suggestions!</description>
		<content:encoded><![CDATA[<p>most of the Steve Jackson games are pretty fun, if silly. I have fond memories of The Awful Green Things from Outer Space and OGRE, but those might be hard to find.</p>
<p>@ben: I&#8217;ve played Carcassonne on the Xbox (of all places) and it&#8217;s pretty interesting. I can see how the end-game scoring piece could be a bit complicated without a computer, but kind of fun just the same. For me, I&#8217;m not sure it has the same social aspect as Settlers — the trading keeps everything interesting, but nonetheless sounds like it&#8217;s worth checking out.</p>
<p>@sander: good suggestions!</p>
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		<title>By: Sander</title>
		<link>http://www.dria.org/wordpress/archives/2007/11/26/611/comment-page-1/#comment-53603</link>
		<dc:creator>Sander</dc:creator>
		<pubDate>Mon, 26 Nov 2007 19:15:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.dria.org/wordpress/archives/2007/11/26/611/#comment-53603</guid>
		<description>I second the recommendation for Carcassonne, and to not start with expansions - excepting perhaps the mini-expansions The River or The River II, as they make for a more interesting start without otherwise affecting the rules.
Puerto Rico - http://www.boardgamegeek.com/game/3076 - is also worthwhile - has a long setup time, a slow build up, and far too many tokens - but it all pays off in the end game (much more so than I&#039;d expected).

A two player game which I can highly recommend is Yinsh - http://www.boardgamegeek.com/game/7854 . This gets mindbendingly fun (in an &quot;ouch, my brain hurts, but I _think_ that you can&#039;t stop me if I do _this_ *evil laughter*&quot; kind of way) after the first couple of games when you grok some basic strategy. For 4 players, just bring two sets of Yinsh and rotate opponents after each game. (Or try one of the five other Project Gipf games; though imo Yinsh is the most rewarding of them all.)

Oh, and peruse the archives of Hixie&#039;s weblog - he&#039;s the boardgame master, and has many recommendations.</description>
		<content:encoded><![CDATA[<p>I second the recommendation for Carcassonne, and to not start with expansions &#8211; excepting perhaps the mini-expansions The River or The River II, as they make for a more interesting start without otherwise affecting the rules.<br />
Puerto Rico &#8211; <a href="http://www.boardgamegeek.com/game/3076" rel="nofollow">http://www.boardgamegeek.com/game/3076</a> &#8211; is also worthwhile &#8211; has a long setup time, a slow build up, and far too many tokens &#8211; but it all pays off in the end game (much more so than I&#8217;d expected).</p>
<p>A two player game which I can highly recommend is Yinsh &#8211; <a href="http://www.boardgamegeek.com/game/7854" rel="nofollow">http://www.boardgamegeek.com/game/7854</a> . This gets mindbendingly fun (in an &#8220;ouch, my brain hurts, but I _think_ that you can&#8217;t stop me if I do _this_ *evil laughter*&#8221; kind of way) after the first couple of games when you grok some basic strategy. For 4 players, just bring two sets of Yinsh and rotate opponents after each game. (Or try one of the five other Project Gipf games; though imo Yinsh is the most rewarding of them all.)</p>
<p>Oh, and peruse the archives of Hixie&#8217;s weblog &#8211; he&#8217;s the boardgame master, and has many recommendations.</p>
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		<title>By: Sander</title>
		<link>http://www.dria.org/wordpress/archives/2007/11/26/611/comment-page-1/#comment-60365</link>
		<dc:creator>Sander</dc:creator>
		<pubDate>Mon, 26 Nov 2007 19:15:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.dria.org/wordpress/archives/2007/11/26/611/#comment-60365</guid>
		<description>I second the recommendation for Carcassonne, and to not start with expansions - excepting perhaps the mini-expansions The River or The River II, as they make for a more interesting start without otherwise affecting the rules.&lt;br&gt;Puerto Rico - &lt;a href=&quot;http://www.boardgamegeek.com/game/3076&quot;&gt;http://www.boardgamegeek.com/game/3076&lt;/a&gt; - is also worthwhile - has a long setup time, a slow build up, and far too many tokens - but it all pays off in the end game (much more so than I&#039;d expected).&lt;br&gt;&lt;br&gt;A two player game which I can highly recommend is Yinsh - &lt;a href=&quot;http://www.boardgamegeek.com/game/7854&quot;&gt;http://www.boardgamegeek.com/game/7854&lt;/a&gt; . This gets mindbendingly fun (in an &quot;ouch, my brain hurts, but I _think_ that you can&#039;t stop me if I do _this_ *evil laughter*&quot; kind of way) after the first couple of games when you grok some basic strategy. For 4 players, just bring two sets of Yinsh and rotate opponents after each game. (Or try one of the five other Project Gipf games; though imo Yinsh is the most rewarding of them all.)&lt;br&gt;&lt;br&gt;Oh, and peruse the archives of Hixie&#039;s weblog - he&#039;s the boardgame master, and has many recommendations.</description>
		<content:encoded><![CDATA[<p>I second the recommendation for Carcassonne, and to not start with expansions &#8211; excepting perhaps the mini-expansions The River or The River II, as they make for a more interesting start without otherwise affecting the rules.<br />Puerto Rico &#8211; <a href="http://www.boardgamegeek.com/game/3076">http://www.boardgamegeek.com/game/3076</a> &#8211; is also worthwhile &#8211; has a long setup time, a slow build up, and far too many tokens &#8211; but it all pays off in the end game (much more so than I&#8217;d expected).</p>
<p>A two player game which I can highly recommend is Yinsh &#8211; <a href="http://www.boardgamegeek.com/game/7854">http://www.boardgamegeek.com/game/7854</a> . This gets mindbendingly fun (in an &#8220;ouch, my brain hurts, but I _think_ that you can&#8217;t stop me if I do _this_ *evil laughter*&#8221; kind of way) after the first couple of games when you grok some basic strategy. For 4 players, just bring two sets of Yinsh and rotate opponents after each game. (Or try one of the five other Project Gipf games; though imo Yinsh is the most rewarding of them all.)</p>
<p>Oh, and peruse the archives of Hixie&#8217;s weblog &#8211; he&#8217;s the boardgame master, and has many recommendations.</p>
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		<title>By: Benjamin Smedberg</title>
		<link>http://www.dria.org/wordpress/archives/2007/11/26/611/comment-page-1/#comment-53596</link>
		<dc:creator>Benjamin Smedberg</dc:creator>
		<pubDate>Mon, 26 Nov 2007 16:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.dria.org/wordpress/archives/2007/11/26/611/#comment-53596</guid>
		<description>Carcassonne: http://en.wikipedia.org/wiki/Carcassonne_(board_game)

I recommend avoiding the expansion packs until you&#039;ve got the hang of the regular game.

The original works well with 3+ players: for 2 players there&#039;s a &quot;Castle&quot; version.</description>
		<content:encoded><![CDATA[<p>Carcassonne: <a href="http://en.wikipedia.org/wiki/Carcassonne_(board_game)" rel="nofollow">http://en.wikipedia.org/wiki/Carcassonne_(board_game)</a></p>
<p>I recommend avoiding the expansion packs until you&#8217;ve got the hang of the regular game.</p>
<p>The original works well with 3+ players: for 2 players there&#8217;s a &#8220;Castle&#8221; version.</p>
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		<title>By: Benjamin Smedberg</title>
		<link>http://www.dria.org/wordpress/archives/2007/11/26/611/comment-page-1/#comment-60364</link>
		<dc:creator>Benjamin Smedberg</dc:creator>
		<pubDate>Mon, 26 Nov 2007 16:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.dria.org/wordpress/archives/2007/11/26/611/#comment-60364</guid>
		<description>Carcassonne: &lt;a href=&quot;http://en.wikipedia.org/wiki/Carcassonne_%28board_game&quot;&gt;http://en.wikipedia.org/wiki/Carcassonne_(board...&lt;/a&gt;)&lt;br&gt;&lt;br&gt;I recommend avoiding the expansion packs until you&#039;ve got the hang of the regular game.&lt;br&gt;&lt;br&gt;The original works well with 3+ players: for 2 players there&#039;s a &quot;Castle&quot; version.</description>
		<content:encoded><![CDATA[<p>Carcassonne: <a href="http://en.wikipedia.org/wiki/Carcassonne_%28board_game"></a><a href="http://en.wikipedia.org/wiki/Carcassonne_(board.." rel="nofollow">http://en.wikipedia.org/wiki/Carcassonne_(board..</a>.)</p>
<p>I recommend avoiding the expansion packs until you&#8217;ve got the hang of the regular game.</p>
<p>The original works well with 3+ players: for 2 players there&#8217;s a &#8220;Castle&#8221; version.</p>
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